Designers & Dragons The 80s by Shannon Appelcline
Continuing the saga of the RPGs throughout the last four decades and a half. The Designers & Dragons format is now familiar to me and I think it works great. In this volume, we see the impact of the fragmentation of the early RPG companies: as talent leaves to either start their own outfits or land elsewhere, gaming concepts pollinate and innovation thrives. The impact of TSR's own troubles start being felt on the rest of the industry. Hints of the big changes coming in the 90s are starting to appear here. Good stuff if you're inclined to be interested (it is SUPER niche!)
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