Nephilim Légende - Les Arcanes Majeurs (Major Arcana)


Nephilim Légende - Les Arcanes Majeurs (Major Arcana)

I finally read the Major Arcana supplement for the latest edition of the Nephilim RPG. It details a major part of the game's background since the Major Arcana (all 22 of them) are the secret societies of Nephilim, regrouped based on how they think they will achieve Agartha. But it's a tiresome read, full of in-game jargon and hard to get any perspective on. Even if some description was unavoidable, the major issues with Nephilim are present on any page : each Arcana has its own history, its own jargon, occasionally even its own powers and spells (thankfully there's not too much of that). And, of course, every major figure in history and mythology (and their cousin) was a Nephilim. That said (or putting that aside rather), it gives the game a lot of depth, and as such is kind of indispendible. I just wish it had been more of a toolbox and less of a description. Sure you have a few NPCs sprinkled here and there, but why not offer 5 adventure hooks and 5 pick-me up NPCs for each Arcana?

The adventures are not very good (to my taste). Both are extremely railroady (to the point where the first one is more of a convention scenario and cannot be easily played as part of a campaign) and in both cases the impact of the players' decisions are limited at best. I had the same impression reading La Nouvelle Ys a few months back: this is all very old school...

Comments